May 22, 2006, 05:55 PM // 17:55
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#41
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Frost Gate Guardian
Join Date: Oct 2005
Location: "Out There"
Profession: Mo/
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/signed
This title should be avaible to all not just ones you started.I am not about to delete any of my characters with every skill open to them including there elites not to mention FOW there wearing to gain access to this title ,but would like a crack at the title with all my characters.The way it is at the moment only 2 (new slots) had a chance at this.
This title as it stands means if i see someone with survivor title i will not invite them into my party as chances are there going quit if there is a slightist chance they have of dying and effecting the next stage of there title.
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May 22, 2006, 06:21 PM // 18:21
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#42
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Academy Page
Join Date: Aug 2005
Location: israel
Guild: none
Profession: Mo/Me
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/signed
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May 23, 2006, 12:32 AM // 00:32
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#43
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Vancouver
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Quote:
Originally Posted by Hunter Sharparrow
When the title was introduced it requires a person to start a new character to try and get it.
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Actually it just requires you to have no deaths. If you have no deaths on any of your characters then you get the title, so long as you have the required xp.
Quote:
Originally Posted by Hunter Sharparrow
Now when people first start playing they get somewhat attached to their first or second or so on character. Despite which character it was or how many came before it the point is that each player, for the most part, have a particular character that they are fond of. One above the rest.
Now they played that character a certain way. That certain way being not having any concern for dying. You had nothing to gain by not dying. Now you do have something to gain. So where is it unfair? Everyone else that got their title the hard way? Would that be by gaining the # amount of xp to aquire the title? I believe that is what people are asking for. A shot for their older characters to aquire the title the same way as everyone else. The death that these characters have collected doesn't even have to be reset. When they put the title into play, everyone should have recieved this title bar when they logged on with their character (new or old). Then the challenge begins. If said character died then that character (despite any previous deaths the character accumulated before the update that implamented this new system) would then no longer be able to gain any more in that title as the current system works.
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Really? You seem to forget that their 'main' character has unlocked a certain amount of skills as well as already aquired a certain amount of xp. Something which current characters or people, who've played through the game without dying, haven't had a chance to do. You also seem to forget the fact that these characters are already lvl 20.
So where is it unfair? Let's see you're already lvl 20, you have already unlocked a large number of skills, and you can unlocked a fair amount more with all the skill points you have.
You say I had nothing to gain by not dying? Well perhaps nothing offered by either you or anet, at the time, but maybe perhaps I just wanted to set a goal for myself. Such as, playing through the game with only henchmen and not dying. But since you think that nobody in their right mind would try to do this and has to make a 'new' character to get this; here are some screenies that were taken 7 months ago. So yes people can earn it "the hard way".
Last edited by Aki Soyokaze; May 23, 2006 at 12:51 AM // 00:51..
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May 23, 2006, 06:38 AM // 06:38
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#44
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Ascalonian Squire
Join Date: May 2006
Location: United Kingdom.
Guild: Metavolved Perceptions [SpEc]
Profession: R/Me
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Well done, but, in factions charecters pretty much have access to lots of skills strait away, you can just buy them.
I don't think it makes any difference, that if you die while trying to achieve the "survivor" title we propose, ou haev to start from scratch and fill the bar again. It makes more sense than just having to delete your charecter. Aki, have you played the factions "Pre-Searing"?
Thanks
Last edited by Jintai Kishokan; May 23, 2006 at 06:43 AM // 06:43..
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May 23, 2006, 07:04 AM // 07:04
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#45
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Knights of the Void
Profession: Mo/
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Survivor
Granted to a character who has reached 140,600 experience points without dying.
Indomitable Survivor
Granted to a character who has reached 587,500 experience points without dying.
Legendary Survivor
Granted to a character who has reached 1,337,500 experience points without dying.
If my Tyrian Characters ever had access to get the title despite having already died, that would be pretty cool. If it was to be based on experience gained without dying, so you could try multiple times on the same character rather than having to remake it because you died once.
I think it should come with a penalty though. Any character that has died should not have access to the lowest part of the title, "Survivor" should be out of range. You should have to get the next one "Indomitable Survivor" to get one at all. That way the title will never be out of range for any character, but it will be a lot harder for people to get with their old characters that have the better stuff.
I am not sure that I will ever bother with this title, because to me it says quiter not survivor. I do think it should be based upon exp though. It should also be difficult to get. The first part would be hard for a new character to get, not so much for an old character though.
/conditionally signed
Last edited by CorstedPirate; May 23, 2006 at 07:09 AM // 07:09..
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May 23, 2006, 02:58 PM // 14:58
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#46
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Ascalonian Squire
Join Date: May 2006
Location: United Kingdom.
Guild: Metavolved Perceptions [SpEc]
Profession: R/Me
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Aslong as the is some access for older charecters to get the maximum title, I'm fine.
Thanks.
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May 23, 2006, 03:09 PM // 15:09
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#47
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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What if it were implemented in this way: (For a Tyrian character because I haven't played enough Factions to warrant an idea for Cantha)
- You go see Glint's Vision at Droknar's Forge.
- You are given a quest with conditional preparations.
- Place any customized items in your bags.
- Place your high level armor in your bags.
- Place other items in your storage or on nother characters.
- Nothing in your hands, backpack, beltpouch, and no armor.
- Your character is reset (like the characters after the FPE weekend) to level 1.
- You use your current Primary and Secondary profession.
- Your backpack, and beltpouch are emptied.
- Armor and weapons are reset to starter.
- Your Elites are disabled for that character.
- Your Skill points are reset to 0.
- Your bags become active after you reach level 15.
- Quests are not reset, nor are missions reset for your character.
- You must gain experience from killing mobs and any quests you never completed before on that character.
- At level 20 you are given the 30 extra attributes from the quests - if they were completed previously.
- At level 20 your secondary professions are available - if unlocked previously.
Your character gains the Survivor Title track and experience accumulated starts at 0. Deaths remain but cannot increase from this point. If you die while on the modified Survivor track - your bags are activated and restored to what they were prior to accepting the quest.
If you fail you can retry the quest. But the Survivor track starts at 0 each time you activate the quest.
This can only be attempted on one character per account at a time.
Just some ideas on how to implement the Survivor Title for existing characters.
EDIT: Removed the restoration of Elites and Skill points if you fail on the modified Survivor Track. These are sacrifices a character must make in order to attempt to be considered a Survivor.
Last edited by Dougal Kronik; May 25, 2006 at 07:13 PM // 19:13..
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May 23, 2006, 04:28 PM // 16:28
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#48
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Ascalonian Squire
Join Date: May 2006
Location: United Kingdom.
Guild: Metavolved Perceptions [SpEc]
Profession: R/Me
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I think it would be much simpler, just to go for an amount of xp without dying.
Sure, it's possible to power level to it. But hey wait a second, isnt it already possible to power level in Cantahn pre-searing? I mean you get 3000xp for running 2 minutes.
Thanks.
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May 24, 2006, 05:39 AM // 05:39
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#49
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Frost Gate Guardian
Join Date: May 2005
Location: Australia
Guild: Slash Fail [ftl]
Profession: E/
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/signed
I find it silly to start a new character just to have acess to a title :|
I've put over 1000 hours into my Ele, and i'm dissapointed at the fact that she can never have one of the titles, just because she has died.
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May 25, 2006, 04:39 PM // 16:39
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#50
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Ascalonian Squire
Join Date: May 2006
Location: United Kingdom.
Guild: Metavolved Perceptions [SpEc]
Profession: R/Me
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Survivor Title:
Survivor: Go for 140, 600xp without dying.
Indomitable Survivor: Go for 587, 500xp without dying.
Legendary Survivor: Go for 1, 337, 500xp without dying.
Any thoughts?
Thanks.
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May 25, 2006, 06:27 PM // 18:27
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#51
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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One thing that really needs changing in regards to survivor is arena deaths.
Deaths accrued through PvP should not count towards title loss.
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May 25, 2006, 06:47 PM // 18:47
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#52
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Ascalonian Squire
Join Date: May 2006
Location: United Kingdom.
Guild: Metavolved Perceptions [SpEc]
Profession: R/Me
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Then you would need to take xp gain out from PvP aswell.
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May 25, 2006, 07:56 PM // 19:56
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#53
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Durance of Fate [DoF]
Profession: R/
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Add a quest, Call it whatever you like "relief of dwayna" or "helping the noob who died"
Anyhow make it give 0 exp, 0 gold, 0 faction. but make it reverse your death count by 100, and make it repeatable.
So in this instance if you screw up, you can do this quest and start over, without having to remake.
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May 25, 2006, 08:09 PM // 20:09
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#54
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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The problem with the survivor title, as it stands now, is that you can have someone who has 1 million xp and has only died once, but they don't have the survivor title because they died before they reached 140k. Then you can have someone with the first level of survivor who has died 500 times--all after reaching 140k. The same goes for the "no deaths for x XP" solution. The person might manage to stay alive for 140xp, then die one-thousand times. And an older character with 1000 deaths has the same chance as an older character with 2 deaths.
Survivor should be a transient title--you get it when you haven't died over a certain amount of experience, like 140k. You lose it when you die, but can gain it back if you survive for 140k again. So "Survivor" means you're on a no-deaths streak.
/notsigned
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May 25, 2006, 10:02 PM // 22:02
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#55
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Krytan Explorer
Join Date: Mar 2006
Guild: Jeepers Kreepers
Profession: R/Mo
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Quote:
Really? You seem to forget that their 'main' character has unlocked a certain amount of skills as well as already aquired a certain amount of xp. Something which current characters or people, who've played through the game without dying, haven't had a chance to do. You also seem to forget the fact that these characters are already lvl 20.
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So what's your point?
Quote:
So where is it unfair? Let's see you're already lvl 20, you have already unlocked a large number of skills, and you can unlocked a fair amount more with all the skill points you have.
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Skills? What does this have to do with the survivor title?
Quote:
You say I had nothing to gain by not dying? Well perhaps nothing offered by either you or anet, at the time, but maybe perhaps I just wanted to set a goal for myself. Such as, playing through the game with only henchmen and not dying. But since you think that nobody in their right mind would try to do this and has to make a 'new' character to get this; here are some screenies that were taken 7 months ago.
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You assume I thought that nobody in their right mind would try that. If I didn't say it directly, I didn't think it either.
I like that idea felinette.
Quote:
Survivor should be a transient title--you get it when you haven't died over a certain amount of experience, like 140k. You lose it when you die, but can gain it back if you survive for 140k again. So "Survivor" means you're on a no-deaths streak.
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/signed
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May 25, 2006, 11:51 PM // 23:51
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#56
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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The title of survivor as structured is only for cowards. One must make it to 20th level without dying. So the fastest to be able to map out or get other players to die for them getting the quest complete is best served by this title. The title is not bad by itself but I am not sure how it would be implemented.
I am of course looking for the title for mot wins fighting with no armor, weapons, attribute points, or skills in one on one combat. (Perhaps alternative armor that has an AL of 0 would be better.)
Fitz
PS. My first character once changed armor and forgot to infuse before going into Abaddon's Mouth. Once this was discovered (quickly) I began playing him as a 'sac' by strategically placing his body for the necromancer to use for Wells. Penalizing characters for this kind of creative play cannot be what ANet intended.
Last edited by Fitz Rinley; May 25, 2006 at 11:53 PM // 23:53..
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May 25, 2006, 11:56 PM // 23:56
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#57
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Academy Page
Join Date: May 2006
Guild: Maestus Nex
Profession: Mo/
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/signed
Though there is something i'd like to underline: the one who manage to get to Legendary Survivor must either be a really talented player playing with talented Monks, or a talented leaver who has good reflexes to press f12+enter when he sees his end coming...
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May 26, 2006, 07:44 AM // 07:44
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#58
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Vancouver
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Quote:
Originally Posted by Hunter Sharparrow
So what's your point?
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You've asked how it's unfair. The fact that people who've already got this title had to do it with a limited number of skills, skill points, and elite skills would make it unfair if people were 'allowed' the right to earn it after incurring a death. I thought that the ramifications of this would be rather obvious; but, it seems you're content with shutting your eyes and sticking your fingers in your ears while you kick and scream that it's unfair that people who've died can't earn it.
Quote:
Skills? What does this have to do with the survivor title?
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Hmmm, I wonder how having tons of skill points and a lot of pre-existing elite skills would help you get this title. Hmmm, I also wonder how it would be unfair to allow someone who's already played through the game to gain this title when compared to someone who's just started out. Gee I wonder what difference there is between the two?
Quote:
You assume I thought that nobody in their right mind would try that. If I didn't say it directly, I didn't think it either.
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Well then I guess you did think it regardless of whether you directly said that or not. Because that sounds like exactly like what you said in an earlier post; unless the word 'requires' has some other meaning in the context of that sentence that I'm not aware of.
Quote:
When the title was introduced it requires a person to start a new character to try and get it. If you have no characters slots left then you have to give up one of your old characters to do it. Now when people first start playing they get somewhat attached to their first or second or so on character.
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But sure why not, let's give everyone the survivor title because they whine about it and want it. Simply because they'dve played differently if they had known about the title system earlier. Let's also give people minipets even though they're not a year old; just because they deleted their first character but now realize that was a mistake.
If anything they should make this title harder to get and not allow people to get power leveled or run places.
Last edited by Aki Soyokaze; May 26, 2006 at 06:27 PM // 18:27..
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May 26, 2006, 05:40 PM // 17:40
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#59
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by Jintai Kishokan
Then you would need to take xp gain out from PvP aswell.
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Exp gain from PvP is much, much, slower than PvP, to the degree that leveling isn't something you really plan for there during natural play.
The real -safe- experience sources are apparently guild vs guild scrimmages and Zaishen soloing, where you exploit guildies giving you free exp, or poor AI. Personally, I like the IWAY team for experience, because you kill 4 pets and 4 humans <_<
Edit: And the latter, Zaishen soloing, is quick, has no intervening mobs, is insanely predictable, and they don't complain or quit on you because they're getting bored of being your testing dummy. >_>
What it punishes is arena, HoH, and real GvG play with your characters.
Last edited by Mercury Angel; May 26, 2006 at 05:44 PM // 17:44..
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May 27, 2006, 07:19 PM // 19:19
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#60
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Ascalonian Squire
Join Date: May 2006
Location: United Kingdom.
Guild: Metavolved Perceptions [SpEc]
Profession: R/Me
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Ok, to prove my point, I got to lvl20, 0 deaths, with hench.... Is it the same char? No. Does it have FoW? No. Does it have all the elites, weapons, and charecter development with it? No.
Do I want to be able to attain it on my main char? Yes.
Thanks.
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